Blowing It Up and Knocking It Down
Advanced 3D Studio Max Class Page 4Buying the right computer and getting it to work properly is no more complicated - Dave Barry Project 8: Particle SystemsOur assignment: To shatter a teapot using Particle Flow.
Our Combined project - click to begin In class we learned to use the shape instance operator to create a collection of fragments. The basic project was a Max tutorial which was rather boring - so we decided to combine our individual breaking teapots into one project to make it more interesting. (I call it "Teapots Breakdancing"...) I like particle flow systems - they have great power. I plan to use them a lot. Project 9: ReactorOur assignment: To add hinge and rag doll constraints to a pre-designed character model to create a fully simulated rag doll stuntman using Reactor.
Cody's, mine, Wolf's - Click to begin In class we learned about constraints and gravity and simulating the real world. But the real world is only a simulation anyway. Ha-ha-ha-HA-HA. I'll bet you didn't know that! (Can you tell that it's late at night? I mean REALLY late?) The stuntman simulation is supplied with Max and didn't take much of a brain to do except following directions - so we tried to jazz our projects up by making him fall with class... We hope you like the music. Click here for:
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Plus, there're the Basic 3D classes pages. If you're interested in having a any of the files, please contact me. We used 3D Studio Max version 6 (this was in 2003). For more animation, video clips, and shockwave games click the "Up" button below to take you to the index page for this Animation section where you will find all sorts of
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