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PebkacThe function of RAM is to give us guys a way of deciding whose computer has the biggest, studliest, most tumescent MEMORY. - Dave Barry
I'd Choose "Extend Weekend"...
Source: somewhere on the web
Computer Geeks RuleLondon - Children who choose to spend time playing computer games may be highly intelligent and destined for high-flying careers rather than introverted failures, according to a new study. The British Home Office report also says very young children get more aggressive after playing or watching a violent game, though the effects do not persist. More research is needed, it says, because little evidence exists of long-term effects on the behaviour of children hooked on games. One study of 127 people, including 63 children, finds that compared with other youngsters, computer geeks are "highly intelligent, motivated and achieving people" who are often misunderstood. Though a small number of youngsters are in danger of becoming hooked on computer games, it is a harmless dependence, it says. - The Times Source: The Dominion Monday 26 March 2001 See also:
Computer Viruses: The Good, the Bad and the UglyCan computer viruses ever be a force for progress? In the wild west of the online world, the archetypal baddies are computer viruses and worms. These self-replicating programs are notorious for wreaking havoc in the systems of unwary users. But, as in the west, not all gunslingers wear black hats. Some virus writers wish their fellow users well, and have been spreading viruses that are designed to do good, not harm. Cheese Worm, which appeared a few weeks ago, attempts to fix computers that have been compromised by the Lion Worm. The Lion Worm is dangerous. It infects computers that use the Linux operating system, and creates multiple "back-doors" into the infected computer. It then e-mails information about these back-doors to people who wish to misuse that computer for nefarious purposes such as "denial of service" attacks on websites. (Such attacks bombard a site with so many simultaneous requests for access that it comes out with its hands up.) That might sound like a good thing. So might VBS.Noped.A@mm. This virus, which arrives as an e-mail attachment, searches a user's hard drive for specific files which the (unknown) virus writer believes contain child pornography. If the virus finds any files on the proscribed list, it e-mails a copy of the file in question to a random recipient from a list of American government agencies, with an explanatory note. The notion of "good" viruses may sound novel; but, according to Vesselin Bontchev, a virus expert with Frisk Software International in Iceland, it is not. However, early attempts to create beneficial viruses - for example, programs that compressed or encrypted files without asking a user's permission - were resented, because they represented a loss of control over a user's computer, and a diversion of data-processing resources. Inoculating computers against infection sounds like a good idea, but fails because any unauthorised changes are suspicious. Cheese Worm, even though it is designed to help the user whose disk it ends up on, suffers from the same objection. And VBS.Noped.A@mm, whatever social benefits its author might think it has, is not even meant to do that. If it works, it will harm the user rather than help him. It is little more than cyber-vigilantism. Appropriate to the wild west, perhaps, but if cyberspace is to be civilised, other solutions will have to be found. Source: The Economist 16 June 2001
Whatever you do, do NOTclick here!!
Bugwatch: Malware Comes of AgeThe arrival of the true computer parasiteby Dr Jeremy Ward It is 20 years since Fred Cohen first coined the phrase "computer virus" in his paper Computer Viruses: Theory and Experiments. Since then, the term has been used as a catch-all for other types of malicious code (or malware), such as worms and Trojan horses. But is it appropriate to use the term "virus" for a piece of computer software? To find out we need to ask what similarities there are between a biological virus and its software counterpart. While it is clear that the nature of the "virtual" virus is very different from the biological, there are some similarities. The strongest resemblance, and that which originally gave rise to the application of the word "virus" to a piece of malicious software code, is that viruses and malware are unable to exist outside the systems they infect. So malware, like a virus, is definitely a parasite, but is it a successful one? There are three characteristics that demonstrate success in a parasite:
With the development of the macro virus, the mass-mailing virus and, more recently, infections that do not require an email to be opened, malware has shown its ability to spread rapidly and effectively. Malware has also developed the ability to mutate using polymorphic techniques in order to attempt to evade antivirus programs. More recently, various strains even attempt to terminate antivirus processes and block access to security vendors' websites. Malware is therefore now able to evade its host's defences and avoid destruction. However, historically there has been no clear mechanism by which malware could extract value from its hosts. That changed in 2004, taking malicious code to a new peak of evolution as a successful parasite. It would be fair to say that most end users see a computer virus as something that disrupts operations or destroys data. Without obvious signs of an infection, many users will assume that they have avoided it. However, with today's evolved malware the real threat is in the bits and bytes that go unnoticed. Indeed, the last three years have witnessed non-destructive strains increasing from zero to up to 20% of all malware instances. The trend has been statistically very significant, indicating that something important has been taking place in the malware-writing community. As with biological parasites, the most successful computer analogies are those that lie dormant until roused by an external stimulus. "Backdoor" malware is of this type, and has become an increasingly significant phenomenon over the past three years. There are now at least 50 new backdoor malware strains every six months. If malware is becoming less destructive, and opening more backdoors, then it is fair to wonder about the motivation of its authors. Malware writers have never been known for their public-spirited activity, so if they are electing not to directly harm our systems there must be something else in it for them. During 2004, the purpose of backdoor infections has become increasingly clear. For each backdoor that is introduced, an attacker potentially acquires a controllable asset, or "bot". As their number increases, these bots can be networked into a "botnet" that represents a massive resource in terms of its collective computing power. A piece of successful malware can potentially give a hacker a botnet consisting of thousands of "zombie" computers. Over the first six months of 2004, the number of computers in botnets rose from under 2,000 to more than 30,000. Having acquired such resources, hackers can turn them to financial advantage in a number of ways. One established approach is to sell or rent the botnet to spammers as a means of sending junk mail and bypassing IP address blacklists. Another is to extort money from e-commerce companies by threatening denial of service attacks that can be launched by a botnet army. Recently we have seen a supply chain emerging. Botnet "herders" will pay hackers for the botnets they have assembled. Such herds can then be sold to organised criminals for spamming and extortion purposes. The ability of today's malware to "feed" from infected systems means that we are now able to call computer viruses truly effective parasites. At this point, it is also worth noting that, since malware can also make money for those that create and exploit it, the threat is worse than it has ever been. The entry of market forces into the world of malware has the potential to take it to realms at which we can only guess. Jeremy Ward is a risk consultant for Symantec UK Source: vnunet.com 17 January 2005 |
| The Burden of Execution - What is "the motive of capital punishment"? Is an execution a rational mechanism - that is, a tool of deterrence, punishment, or jurisprudence... ? Or is it something altogether different - an expression of an irrational urge far more subterranean than the will to justice? |
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by Charles Montague
They say that time is money. The faster your employees can do something, the more money you'll make. It ain't rocket science. It's instant messaging.
Why?
Think the written clarity of e-mail with the immediacy of the phone. Then add features such as file sharing, buddy lists and real-time collaboration, and the result is a quick, efficient - and many would say addictive - way to touch base with clients and colleagues anywhere. Not that employees need to be told this. Some 25 million people use free, consumer-grade instant messaging programs at work, according to the 2004 Workplace E-Mail and Instant Messaging Survey by the ePolicy Institute and American Management Association. The programmess let users carry on typed conversations that appear instantly on each other's screens.
"Companies are waking up to the fact that instant messaging (or IM) is being used by their employees," said Jon Sakoda, chief technology officer and co-founder of the software firm IMlogic Incorporated. Employees chat, share confidential files, swap dirty jokes and catch computer viruses over AOL Instant Messenger, Yahoo, MSN Messenger and IRC. They do it without asking permission. They do it without their employer's knowledge. And therein lies the problem.
Messages are being transmitted via the public Internet and that can be a huge security liability for companies. Plus, free programs like MSN Messenger don't automatically save business-related chats. That is required by law in many industries. "Instant messaging is a tremendous potential risk for employers," said Nancy Flynn, executive director of the ePolicy Institute in Columbus. To address this, business owners first need to realise their employees are instant-messaging, and then adopt policies and install software to manage it. Playing dumb could leave your company open to security breaches, lawsuits and fines for inadequate record keeping. There are several ways to manage instant messaging among employees, but first it's a good idea to figure out just how many people are using it.
Flynn recommends scanning your corporate network with one of the many free tools available online. IMlogic offers one on its Web site - www.imlogic.com - called IM Detector. Once that's done, companies can either ban IM outright or adopt policies to control it. The latter is the best option because, quite frankly, a ban won't work, Flynn said. "You're likely to have employees who have become very attached to it and they'll continue to download the software and continue to work around whatever blocks you put up," said the author of Instant Messaging Rules. On top of that, banning IM could aggravate clients who've gotten used to communicating with your employees that way. A more feasible solution is to install "gateway management" programs, such as those from IMlogic and Akonix Systems Incorporated. These programs basically turn free IM software into corporate-appropriate software by putting IT departments in total control.
For instance, a company using such a program can monitor, filter, flag, block or save an employee's typed conversation. The programs work with MSN Messenger, AOL Instant Messenger and Yahoo, in addition to a host of internal messaging programs, such as Lotus Sametime and Reuters Messaging. Gateway management programs also block computer viruses, worms and spim, the IM version of spam. Both Akonix and IMlogic license their programs for thousands of dollars. However, the price can vary a lot - from $5,000 on up - depending on the number of employees.
Trends and promises of productivity aside, some employers remain skeptical of whether IM is worth the effort. "It began as kind of a black and white issue," said Marcel Nienhuis, a market analyst for the California research firm the Radicati Group Incorporated. "Some companies were completely for it. Some companies were completely against it. It's still that way." Those employers may have a point. According to the ePolicy Institute survey, 58% of workplace IM users engage in personal conversations; 16% use it to transmit gossip, rumours and jokes, and 6% send pornography. Still, Flynn and others insist employees use instant messaging for work, too. But personal conversations are bound to crop up, unless you set clear policies about what IM should be used for in the workplace. A ban on nonwork-related chats could eliminate the distracting quality of instant messaging. However, it also could upset employees.
"IM is a good way for employees to keep up with their friends and families while they're at work. It could almost be considered a perquisite," said Amanda Lenhart, research specialist for the Pew Internet & American Life Project. "These are organisations that realise home and work life are blending," she said. "If employees are expected to work late," they need a way to keep in touch with their loved ones. More than that, employees are beginning to expect it the way they expect to have an e-mail account.
"There's a whole generation now entering the work force that expects instant messaging to be part of the workplace," said Francis Costello, chief marketing officer for Akonix. "They grew up with it." Bottom line is, instant messaging isn't going anywhere. It's time to deal with it.
Charles Montague is with Knight Ridder Newspapers
Source: freep.com The Detroit Free Press Monday 17 January 2005
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